Dean: Hector: Badge of Carnage is a three part episodic game, the series debuts with the thrilling We Negotiate with Terrorists! Each episode has its own unique story ending in a nail-biting cliffhanger, plus there’s an overall story that will tie together toward a climactic payoff. PC Longplay [148] Hector: Badge of Carnage - Episode 1: We Negotiate with Terrorists. (Episode 147) - Duration: 16:16. Resident Evil 4 by JTB in 1:36:28 - SGDQ2018. The app force closes. This appear on version 1.1.1 (1.1.2 seems to fix this) After the chattin' exit left to exclusion zone to talk to the madman. Select whatever options you like, you will come. 4.0 stars: 'A game of very high quality. Although some aspects might have been executed better, we would recommend this game without hesitation.' Nearly a year after Hector debuted as an iPhone exclusive, the “fat arse of the law” arrived on PC, Mac, and iPad in an enhanced port. The conversions. Hector - Badge of Carnage - Hector Episode 1 is a program developed by Telltale Games. The main program executable is hector101.exe. The software installer includes 11 files and is usually about 1.88 GB (2,023,519,637 bytes).
Hector: Badge of Carnage is a trilogy of adventure games, the first of which was originally developed by Irish developer Straandlooper and exclusively released on iOS last June, but now Telltale’s taken up the series and has released the first (the subject of this review) on PC/Mac and will finish out the trilogy later this year, doing the development and writing themselves.
Episode 1: We Negotiate With Terrorists doesn’t seem to show many signs of being originally developed for iOS. It’s a fairly standard point-and-click in terms of controls, so I guess Telltale did a good job porting it.
But just being a decent port of an iOS title doesn’t say much for the game’s overall quality. Does the game manage to be fun, or is it a convoluted, crude mess? Hit the jump to find out.
Episode 1 follows Hector, the drunk, perverted, middle-aged detective who doesn’t seem to care for his job, as he has to fulfill a terrorist’s demands, lest the entire police force be gunned down in a hostage crisis. He’s the only one in the Clapper’s Wreake police force (“the town that takes the ‘Great’ out of Britain,” as is mentioned in the game) with the negotiation skills to clean up the town, as the terrorist forces him to.
The plot’s nothing especially interesting on the surface; it primarily functions as a reason to meet more characters and hear more witty one-liners. Aside from a few, most of the characters are rather forgettable, functioning merely as devices for a puzzle or transmitters of funny lines. Most are one-offs, but a few that stick around are quite enjoyable, like the crippled veteran in the clock tower or the ludicrously obese man who runs the pornography shop.
From those characters, you can probably tell what sort of humor this game relies on. Pretty much all of the humor is crude in some fashion, and it alternates between being funny and falling flat regularly, but when it’s done right, it can be quite hilarious. The game definitely knows how crude it is, and it celebrates it with enough gusto that it’s very entertaining. Do you find tying a shoestring to a used condom to fish a paperclip out of a toilet funny? If so, you’ll enjoy most of the humor in this game. The game makes use of British slang constantly (it was originally developed in Northern Ireland, after all), which may prevent some from getting the jokes, but it’s nothing some Googling won’t solve.
Like the puzzle previously mentioned, the gameplay can get quite convoluted at times. A lot of the puzzles rely on taking notice of everything in the environment, and many things that can be added to your inventory just look like part of the background. Clicking on everything is mandatory, as it is with most point-and-click adventure games of this variety. It’s only really an issue when you have to go through long dialogue trees to solve a puzzle. A few of the characters let you speak to them, and going through long conversations is generally necessary to solving a puzzle. A lot of the dialogue in these conversations is entertaining, but if you mess up at some points in them, you’ll have to hear it all again.
The puzzles are quite good at keying into jokes, and many of the solutions are ludicrous to the degree of hilarity. Going through the rigmarole of finding the solution is generally worth it, considering the results. This rigmarole can be reduced with the in-game hint system though. It’s nothing especially unique. It’s pretty much just a menu of questions like, “How do I fix X,” which leads to the individual hints for that part of the plot. Nothing complex, but it helps at times, due to how convoluted certain puzzles are. You won’t be punished for using the hint system, but most of the hints insult the player quite hilariously.
The game clocks in at about three to four hours, depending on how good you are at the puzzles. A good length for an episodic adventure game, especially one that’s only $10. Not a bad price for a game that’ll last you an afternoon.
Unfortunately, the game seems to suffer from some technical difficulties. It froze up on me multiple times, but it wasn’t much of an issue resetting it, and the game autosaves constantly. It didn’t take much away from the experience, but it was definitely annoying. I have no idea how common this issue is, but I did encounter it during my playthrough.
Despite some technical issues, overly-difficult puzzles, and occasionally poor humor, Episode 1 is an entertaining adventure game overall. It’s hard to lodge too many complaints at it, considering it’s only $10. A great value for those of you who enjoy adventure games and are used to the process, but it’s kind of a hassle for casual players, even with the hint system. If you like jokes about blow-up-dolls and heroin addicts and can handle some tricky puzzles, Hector Episode 1 is more than worth your time.
I look forward to seeing Telltale’s take on the series when they release the next two games in the trilogy.
![Carnage Carnage](/uploads/1/2/6/1/126100279/139544925.jpg)
- Title:Hector: Badge of Carnage – Episode 1: We Negotiate With Terrorists
- Platform Reviewed: PC
- Developer: Straandlooper
- Publisher: Telltale Games
- Release Date: April 27, 2011
- MSRP: $9.99
- Review Copy Info: A copy of this title was provided to DualShockers, Inc. by the publisher for the purpose of this review.
Hector: Badge of Carnage | |
---|---|
Developer(s) | Straandlooper |
Publisher(s) | Telltale Games |
Designer(s) | Dean Burke Kevin Beimers |
Engine | Telltale Tool |
Platform(s) | iOS, Microsoft Windows, OS X |
Release |
|
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Hector: Badge of Carnage is an episodicgraphic adventure based on the adventures of Hector, a hard-nosed and soft-bellied Detective Inspector. It was created by Dean Burke, developed by Straandlooper and published by Telltale Games beginning in 2010.
- 1Synopsis
Synopsis[edit]
Characters[edit]
- Hector: Fat Arse of the Law, is a hard-nosed and soft-bellied Detective Inspector with the Clappers Wreake Police Department. Violent, drunken, vulgar, with an unhealthy taste for all things criminal, corrupt or smothered in curry sauce. His philosophy is 'Everyone is Guilty'. Hector struggles to eliminate the plague of warped, perverse killers infesting the damp, sweaty corners of Clappers Wreake, crime capital of England, and the town that took the 'Great' out of Britain.
- Lambert, is an enduring, thick-as-a-stick assistant to DI Hector. He is friendly, kind and excessively naive.
- Meeks, Chief Superintendent and Hector's boss. Contrary to his name, he is confident and authoritative, but is also of flexible morality.
- Jarvis, Assistant to Meeks.
Plot[edit]
- Episode 1: We Negotiate with Terrorists
Hector is an overweight, crude, alcoholic cop, who gets called for duty one day after a terrorist has taken hostages in a building of a small Midlands town of Clappers Wreake, and proceeded to kill off a number of hostage negotiators with a sniper rifle. After freeing himself from a holding cell with a hangover and resurrecting his bucket-of-bolts duty vehicle, he arrives on the scene and enters negotiations with the perpetrator: The terrorist, apparently appalled by the depths Clappers Wreake has sunk to, blames the police for the dismal state of the town, and wants Hector to run errands in attempt to polish the neighborhood up. These errands include fixing the town clock, providing a large sum of donation to the Clappers Wreake Preservation Society tourist information desk, and shutting down a pornography store. Hector reluctantly agrees, after finding out that after the Policeman's Ball budget has eaten into the hostage negotiation funds, the police can no longer fund ransoms.
After completing the errands, Hector returns to find the terrorist rejoicing over his success in fixing the town - and continuing his list of demands, much to the force's chagrin. Hector then attempts to infiltrate the building by taking the job of delivering food for the hostages. Upon entering the building, he finds nothing but a laptop connected to a sniper rifle, which promptly turns around and aims at him. The first episode ends with a cliffhanger as the police outside only hear a gunshot coming from the building.
- Episode 2: Senseless Acts of Justice
Hector, having survived the sentry sniper rifle's shot, quickly tricks the rifle into shooting the laptop, hence disarming it. However, when leaving the room, he encounters copious amounts of explosives which immediately blow the building up. The armed forces outside briefly commemorate him, and promptly leave. Lambert, refusing to give up, gets in contact with Hector and the two proceed to blow the building's sewage pipe up to get Hector out of the rubble. After collecting a variety of physical evidence, Hector sets off to track down his clues, during which process he burns down a church-turned-strip-club and slips an entire restaurant the roofies. He eventually finds a postal slip in the supposed terrorist's home with the initials B.N., and when opening a package that contains a shipment of Clappers Wreake Preservation Society 'Who Cares?' badges, finally realizes the identity of the terrorist: Barnsley Noble, the founder of the Clappers Wreake Preservation Society, who he had to help out financially in the previous episode. When Lambert and Hector arrive to Barnsley's previous location outside the park, they find an open manhole cover. After they descend, they find Barnsley secret plans and a ringing phone. Upon answering the phone, Barnsley knocks both of them out cold from behind.
- Episode 3: Beyond Reasonable Doom
Hector and Lambert wake up in a large septic-tank-turned-death-trap set by Barnsley. After escaping, they come upon a laboratory, where they observe a common badger wearing a device turning it into a ravaging beast upon hearing a simple five-note bell jingle. After deducing that Barnsley probably wants to strike the town with a bio-chemical attack (using a chemical called Arsenol, which turns creatures feral), they quickly fix a nearby combine harvester to hitch a ride back to town. Upon arriving to 'Clapfest', the local fair, and entering Lambert to the weirdo-contest to gain access to the stage PA, they're told that the town clock's new jingle will be unveiled at 10 o'clock: the same 5 note jingle (B-A-D-G-E, which causes Hector to realise the 'Who Cares?' badges the entire town is wearing are the chemical bombs) that triggered the badger kill-crazy. Hector infiltrates the clock tower and corners Barnsley, who has a dead man's switch on the detonator, and reveals that he forced Hector to blow up the local porn shop (in Episode 1) to be able to utilize a large vibrator which he uses to amplify the bell sound. After distracting Barnsley, Hector plants an explosive extracted from the clockmaster's skull to blow the clocktower up before the last note is played. Barnsley, however, reveals an enormous inflatable castle filled with Arsenol, which Hector eventually fills with helium and sets free to keep it far away from town. When Barnsley escapes by riding the flying castle, and takes Lambert hostage, Hector takes the giant vibrator and shoots the castle down with it utilizing a giant pair of underpants. The Arsenol in the castle turns Lambert into a giant raging monster, while Barnsley swallows the antidote, which Hector recovers after forcing Barnsley to regurgitate it. Hector then turns Lambert back into his normal self, and launches Barnsley out of a carousel, after which he's devoured by the psycho-badger Hector encountered earlier.
Hector Badge Of Carnage
Development[edit]
The first episode was initially developed for Apple's iPhone and iPod Touch devices by Dean Burke and Kevin Beimers at Straandlooper Animation studios in Northern Ireland. All voices in the game are provided by producer Richard Morss.
In February 2011, it was revealed that the trilogy would be published by Telltale Games, and released for multiple platforms.[1] The first episode was converted to the Telltale Tool by Telltale's in-house development team,[2] and released for PC and Mac on April 27, 2011. An iPad release followed on May 12, 2011. The remaining two episodes were released in the fall.
Reception[edit]
Hector Badge Of Carnage Walkthrough
The response to the first installment of the Hector: Badge of Carnage trilogy of games has been extremely positive. The game has consistently been one of the best selling adventure games on the App Store[citation needed] and has an average customer rating of 4.5 Stars with over 500 reviews to date. The response from gaming review sites has also been very positive. AppSafari gave the game 5 out of 5 in their review, commenting that 'Hector is the gleefully unrefined anti-hero of one of the best point-and-click adventure games in the App Store.'[3] Andrew Podolsky from SlideToPlay praised the cutscenes and the dialogue.[4]AdventureGamers.com summarized its review: 'Stylish art and animation; fun puzzles; excellent production qualities all around; genuinely funny.'[5]AppModo also praised the game as one which 'physically cannot be missed to iPod and iPhone users. It is puzzling, one of the funniest games on the App Store.'[6]
References[edit]
- ^David Hinkle. 'Telltale bringing Hector: Badge of Carnage to PC and Mac'. Joystiq. Retrieved 2011-05-05.
- ^'Straandlooper Speaks'. The International House of Mojo. 2011-06-03. Retrieved 2013-06-06.
- ^'AppSafari Hector : Badge of Carnage Review'. SlideToPlay.
- ^Andrew Podolsky. 'Hector : Badge of Carnage Review'. SlideToPlay. Retrieved 2010-06-02.
- ^Drummond Doroski. 'AdventureGamers.com Review'. AdventureGamers.com. Retrieved 2010-06-28.
- ^'AppModo Review'. AppModo. Retrieved 2010-07-07.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hector:_Badge_of_Carnage&oldid=856169200'